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Fortunately, launching SV directly from my Steam Library never gives me any issues (knock on wood). This would happen regardless if Steam was running and online/invisible status didn't matter. I got SV to appear/run as a Start Shortcut (via StardewVelly.exe) but it wouldn't launch with invite code privileges (LAN only). I did the same route as OP to launch SV with a shortcut. Long story short, I had to reset my computer but kept my personal files so the conflicting. I had a slightly different issue as people seem to be having but hopefully this makes sense for OP's problem lol. I also checked the thread linked as well as the open thread: I'm not very tech-y but I had a somewhat similar situation as OP. I set up another shortcut on my desktop that goes straight to the SMAPI exe (no Steam) and I see the exact same issues there if Steam is not running. this does not actually work (I'm sorry, and I will update my comments), at least with SMAPI 3.8.0 (I have not yet tried SMAPI 3.8.1), because my tests with SMAPI were going in via Steam launch options so therefore Steam was still running during those tests. In the other threads I advised running through SMAPI to fix the issue. You must have Steam running at least in the background in order to play multiplayer via invite code. Workaround until the bug is fixed: None, actually. So apparently in the Stardew Valley exe, the Invite Code option is locked to Steam, even though Steam is not required for multiplayer via invite code. it still detects that Steam is running and allows invite codes. so somehow despite going straight to the. if I was playing a different Steam game earlier and didn't log out) then the shortcut works and I get all multiplayer options with no Steam overlay crap. If Steam is already running in the background (e.g. exe, only LAN options are available for multiplayer both joining and hosting. It was also a good way to play multiplayer without mods, without having to go in and move/rename my mods folder first.Īfter 1.5, if I try to do this (Steam is not running, but I am connected to the internet) and I use this shortcut to go straight to the. I have an older machine and Steam gets in the way sometimes with the stupid popups, or Steam friends interrupting to chat when I wanna get my good SV time in, etc. Prior to 1.5, using this shortcut would allow me to play SV while connected to the internet (including both joining and hosting multiplayer via invite code) without having to log into Steam first. The path the shortcut is pointing to is "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Stardew Valley.exe" How to replicate/test:I have a shortcut set up on my desktop to circumvent Steam that goes straight to the Stardew Valley exe. Basically, if Steam is not running you can ONLY play multiplayer via LAN. Nor are any other multiplayer join options. Issue: When attempting to host or join a multiplayer game that is not LAN, Invite Code option (neither generating, nor the ability to enter one) is not available unless Steam is running. Similar issues but I've done more testing since then: So you can have two groups of two.I've done some more troubleshooting and I think I've got it nailed down, but let me know if there are more things I should test. It would be great if it could be on a per player basis. I agree, this shouldn't be the default setting. (I was busy building, and wanted to let him handle defense). When I loan my Guard Hearthling to him, he has no means in which to deploy the guard. But that means we have to have two of everything. I'll build a building, uninstal fruntirue, traide it to my hubby, for him to place. At the moment, trying to figure out exactly how the tasks are devided is a bit weird. The city inventory can be linked for each player. Hearthlings need to be able to get/store things in containers regardless of who places them. Or they can share everything and work together to build one city. That way people can not share, and build seperate neighboring cities. I'd suggest adding a setting allowing the host to specify if resources are shared or not. We arn't able to share resources as we hoped. In order to do that he has to consistently trade me food resources. I wanted to focus on mining while my husband focused on farm/animals. We wanted to build one city together, sharing our resources. The multiplayer seems to be set up with the expectation that each player will build thier own city, and be neighbors. But we've found that we have to build everything in duplicate. We were hoping to be able to make one large city together. My husband and I are playing together on the unstable branch.
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